2008
DOI: 10.1111/j.1467-8659.2008.01138.x
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Floating Textures

Abstract: We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps ("floats") projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to real-time frame rates. The method is very generally applicable and can be used in combination with many image-based re… Show more

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Cited by 147 publications
(141 citation statements)
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“…Our first presented method, the Floating Textures [1], deal with the weaknesses in the classic technique of reconstructing a proxy geometry for discrete timesteps and retexturing it with the input images. To deal with geometric uncertainties, camera calibration errors and visibility problems, Floating Textures proposes to warp the input images in the output domain and reweight the warping and blending paramters based on their angular and occlusion distance.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Our first presented method, the Floating Textures [1], deal with the weaknesses in the classic technique of reconstructing a proxy geometry for discrete timesteps and retexturing it with the input images. To deal with geometric uncertainties, camera calibration errors and visibility problems, Floating Textures proposes to warp the input images in the output domain and reweight the warping and blending paramters based on their angular and occlusion distance.…”
Section: Discussionmentioning
confidence: 99%
“…To compute the optical flow between two images efficient GPU implementations are needed [1,38]. Even though this processing step is computationally expensive and takes approximately 90% of the rendering time, interactive to real-time speedups are possible with modern GPUs.…”
Section: Gpu Implementationmentioning
confidence: 99%
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“…Novel viewpoints are then rendered by texture mapping the reconstructed surface. Other multiple camera studio system with small numbers of cameras (6)(7)(8)(9)(10)(11)(12) have used the visual-hull from multiple view silhouettes [31,35] and photo-hull [47]. Real-time free-viewpoint video with interactive viewpoint control has also been demonstrated [13,31].…”
Section: Studio Production Of Free-viewpoint Videomentioning
confidence: 99%
“…This approach refines an initial visual-hull reconstruction to obtain a surface which gives accurate alignment between widely spaced views. As an alternative to refinement of geometry reconstruction direct texture correspondence and interpolation using optic-flow tech-niques has been used to correct misalignment due to errors in geometry and achieve high-quality rendering on relatively low-resolution models [10] This approach could be advantageous in the presence of camera calibration error as it avoids the requirement for a single surface reconstruction which is consistent between all views.…”
Section: Studio Production Of Free-viewpoint Videomentioning
confidence: 99%