2018
DOI: 10.1016/j.kjss.2018.03.003
|View full text |Cite
|
Sign up to set email alerts
|

Flow experience in computer game playing among Thai university students

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0
2

Year Published

2020
2020
2024
2024

Publication Types

Select...
10

Relationship

0
10

Authors

Journals

citations
Cited by 22 publications
(13 citation statements)
references
References 31 publications
0
11
0
2
Order By: Relevance
“…A person in flow can display maximum capacity with greate but effortless attention (Csikszentmihalyi & Nakamura, 2010). Sanjamsai and Phukao (2018) found out that when a player was deeply immersed in a game, it could lead to a loss of consciousness and low attention to surroundings and responsibilities. Moreover, they considered low attention and loss of consciousness as drawbacks which could be harmful to people's life.…”
Section: Attention Time Distortion and Enjoymentmentioning
confidence: 99%
“…A person in flow can display maximum capacity with greate but effortless attention (Csikszentmihalyi & Nakamura, 2010). Sanjamsai and Phukao (2018) found out that when a player was deeply immersed in a game, it could lead to a loss of consciousness and low attention to surroundings and responsibilities. Moreover, they considered low attention and loss of consciousness as drawbacks which could be harmful to people's life.…”
Section: Attention Time Distortion and Enjoymentmentioning
confidence: 99%
“…In addition, previous studies indicate that heavy behaviors and loss of self-regulation have a beneficial impact on the addiction to the online game [46]. For instance, from a games perspective, too much involvement in flow through being overabsorbed and involved can damage children as they may obsess the state of pleasure but ignore self-care and interpersonal relations [47]: H1: individuals' enriched flow experience in VR encourages consumers to have VR games addictive behavior H2: individuals' enriched flow experience in VR encourages consumers to have a behavioral desire to use VR games 3.2. Behavioral Desire.…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…According to the theory, flow experience leads to complete engagement in an activity, characterized by concentration and enjoyment (Ghani & Deshpande, 1994). Flow experience has been previously studied in the context of online games (Su et al, 2019;Sanjamsai & Phukao, 2018), social media platforms (Hung, Tsai & Chou, 2016) and instant messaging services (Lu, Zhou, & Wang, 2009), indicating that flow experience may be associated with attitude and thereby the intention to use particular system (Hung et al, 2016;Chen & Lin, 2018). Sanjamsai and Phukao (2018), discusses flow as an optimal state where the person is fully immersed in an activity.…”
Section: Effect Of Flow Experience On Engagement and Esa's Actual Usagementioning
confidence: 99%