“…Flow has been associated with learning, development of talent, academic performance and creative achievement, regardless of the task or job (Csikszentmihalyi, 1996;Csikszentmihalyi, Rathunde, & Whalen, 1997). In their studies, and Procci, Singer, Levy and Bowers (2012) found that gamebased technologies promote and conjure up flow experiences capable of having a positive effect on the quality of learning and academic performance (Barzilai & Blau, 2014;Brom et al, 2014;Chang, Wu, Weng, & Sung, 2012;Hung, Sun, & Yu, 2015;Sabourin & Lester, 2014).…”