Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020
DOI: 10.1145/3379337.3415824
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FlowMatic: An Immersive Authoring Tool for Creating Interactive Scenes in Virtual Reality

Abstract: Figure 1: System preview of FlowMatic. (a) shows the edit mode. (i) is a palette menu attached to the left controller that allows users to browse, search, and import 3D models into the scene. (ii) is a toolbox for the user to add programming primitives such as operators and data sources into the Functional Reactive Programming (FRP) Diagram in (iii). (b) shows the run mode where users can evaluate the application in real time by hiding all the programming primitives.

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Cited by 58 publications
(43 citation statements)
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References 32 publications
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“…• "[...] the advances of WebVR have also given rise to libraries and frameworks such as Three.js and A-FRAME, which enable developers to build VR scenes as web applications that can be loaded by web browsers" [8];…”
Section: Democratizationmentioning
confidence: 99%
See 1 more Smart Citation
“…• "[...] the advances of WebVR have also given rise to libraries and frameworks such as Three.js and A-FRAME, which enable developers to build VR scenes as web applications that can be loaded by web browsers" [8];…”
Section: Democratizationmentioning
confidence: 99%
“…• "FlowMatic is open source and publicly available for other researchers to build on and evaluate" [8];…”
Section: Democratizationmentioning
confidence: 99%
“…The goal of this usability questionnaire is to capture the participants' subjective attitudes towards StoryBuddy, including the levels of enjoyment from their use, the perceived usefulness of key automation features, the perceived difficulty of use, and the willingness of using the system to automate tasks in their real life. The design of the usability questionnaire used in our study is common in usability studies for evaluating AI-enabled task automation and creativity tools and has been used in prior work such as [40,90].…”
Section: Post-study Usability Questionnairementioning
confidence: 99%
“…Each simulation has various strengths, but because they were often designed with specific use cases in mind, each is also limited in different ways. Most VR systems provide high-fidelity photorealistic scenes [3], user immersion and presence that allow humancentric interaction in VR [8]. Existing simulation environments are differentiated from the other as they combine VR training functions in various domains, while others, only very few of them [4], provide realistic physics simulations on surfaces with rigid body, soft body, cloth, and fluids.…”
Section: Previous Workmentioning
confidence: 99%