Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology 2001
DOI: 10.1145/502348.502353
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Fluid interaction with high-resolution wall-size displays

Abstract: As computers become more ubiquitous, direct interaction with wall-size, high-resolution displays will become commonplace. The familiar desktop computer interface is ill-suited to the affordances of these screens, such as size, and capacity for using pen or finger as primary input device.Current Graphical User Interfaces (GUIs) do not take into account the cost of reaching for a faraway menu bar, for example, and they rely heavily on the keyboard for rapid interactions. GUIs are extremely powerful, but their in… Show more

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Cited by 147 publications
(73 citation statements)
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“…Gestures have proven a popular interaction alternative when hardware alone fails to effectively support user tasks, typical of many nontraditional devices, from mobile computers to wall-sized displays [9]. Gestures can be very efficient, combining both command and operand in a single motion, and are space-conserving, reducing the need for software buttons and menus.…”
Section: Related Workmentioning
confidence: 99%
“…Gestures have proven a popular interaction alternative when hardware alone fails to effectively support user tasks, typical of many nontraditional devices, from mobile computers to wall-sized displays [9]. Gestures can be very efficient, combining both command and operand in a single motion, and are space-conserving, reducing the need for software buttons and menus.…”
Section: Related Workmentioning
confidence: 99%
“…In the recent years, several systems also challenged the use of the point-and-click interface for pen computing in whiteboard environments such as Tivoli [22], FlatLand [20] and PostBrainstorm [10], on the desktop [26], or for pen computing [27]. These systems are in general tuned to a certain class of applications (such as brainstorming for example) and did not focus on crossing as the sole interaction paradigm.…”
Section: Previous Workmentioning
confidence: 99%
“…Les interfaces classiques requièrent généralement une décomposition des actions en sous-actions nécessitant des interactions différentes (par exemple lorsque l'utilisateur veut "zoomer" l'interface il lui faut généralement d'abord effectuer la sous-action "se mettre en mode zoom" en cliquant sur un bouton, puis la sous-action "zoomer" en manipulant la souris, un potentiomètre, etc.). Cette décomposition semble avoir un impact non négligeable sur la fluidité de l'interaction comme en attestent les travaux de Buxton [4] et d'autres études (en particulier sur les Flow menus, une technique d'interaction proche des Control menus et légèrement postérieure [7]). Enfin, de même que les Pie et Marking menus dont ils s'inspirent [5,6], grâce à leur disposition spatiale les Control menus permettent aux utilisateurs de se remémorer les gestes servant à sélectionner les actions.…”
Section: Approches Techniquesunclassified