Virtual Reality, now a maturing media platform, allows us a considered or more sophisticated understanding of its inherent storytelling mechanisms. We have become trapped in exploiting a language developed through the remedial journey from oral storytelling, to theatre, to cinema. Provocatively, we might explore this paradigm break in audiovisual storytelling, moving (or returning) from the framed to the frameless image, and although traditional media narrative may have provided a starting point for exploiting this 'new' spatial medium, the reflective engagement of photography, painting and architecture might be more fruitful? Where viewers are free to interpret and engage with the piece/space at their own pace and in their own way, and in real time. VR can take this concept further, allowing viewers to be 'present' within the artwork and explore, to have total freedom and control of their gaze, offering the potential for a more intimate and reflective experience.