Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2014
DOI: 10.1145/2607023.2610286
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Formal modelling of dynamic instantiation of input devices and interaction techniques

Abstract: Representing the behavior of multi-touch interactive systems in a complete, concise and non-ambiguous way is still a challenge for formal description techniques. Indeed, multitouch interactive systems embed specific constraints that are either cumbersome or impossible to capture with classical formal description techniques. This is due to both the idiosyncratic nature of multi-touch technology (e.g. the fact that each finger represent an input device and that gestures are directly performed on the surface with… Show more

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Cited by 5 publications
(3 citation statements)
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“…CIRCUS allows human factor experts to gather information during the task analysis phase as well as to check the behavior through the simulation of task models using the HAMSTERS tool. The tool also enables, using the ICO notation, modeling of the entire interactive system from drivers of the input devices [1], interaction techniques [39] to interactive applications [69]. User interface prototyping capabilities are provided by the NetBeans IDE and therefore limited to high-delity prototyping of WIMP interactions.…”
Section: Evaluation Of Circus 51 General Aspects Of the Toolmentioning
confidence: 99%
See 1 more Smart Citation
“…CIRCUS allows human factor experts to gather information during the task analysis phase as well as to check the behavior through the simulation of task models using the HAMSTERS tool. The tool also enables, using the ICO notation, modeling of the entire interactive system from drivers of the input devices [1], interaction techniques [39] to interactive applications [69]. User interface prototyping capabilities are provided by the NetBeans IDE and therefore limited to high-delity prototyping of WIMP interactions.…”
Section: Evaluation Of Circus 51 General Aspects Of the Toolmentioning
confidence: 99%
“…Formal modeling is achieved using the ICO notation. The formal models can embed qualitative and quantitative time and, use the underlying Petri nets to describe concurrent behavior and dynamic instantiation [39].…”
Section: Evaluation Of Circus 51 General Aspects Of the Toolmentioning
confidence: 99%
“…Other contributory factors for designing games involve making formal descriptions for user interface design , the behavioral aspects of interactive systems , and the behavior of multitouch systems . These approaches adopt an interactive cooperative objects (ICO) language recommended by Navarre et al , which focuses on the user interface design.…”
Section: Related Workmentioning
confidence: 99%