Introduction. Existing practice in the realization of projects in educational, as part of the practical training of software developers, are based in cooperation with using a specific programming language and the corresponding development environment (IDE), that binds the user to a specific workplace. However, high activity and mobility of stakeholders, who in the process of solving personal affairs and solving their own interests do not having enough time for individual training, which is a catalyst for processes reducing the quality of a product of an educational project. So, if young people spend much time on electronic devices such as mobile phones with permanent access to the Internet, the implementation of some components of the specified educational project should be organized with the possibility of mobile access to educational content.
Due to the use of distance learning in education the opportunity to acquire professional competencies using, for example, virtual learning environments. These modules can function either as components of the learning process or as the basis for instruction. Most distance learning platform allows you to implement the processes of forming practical skills through the performance of test, practical or interactive tasks, etc. However, the platform for distance learning (besides additionally installed plugins) does not provide the ability to improve practical programming skills without the use of the IDE and the operating system, which causes the stakeholder to be attached to the workplace equipped with a personal computer. Due to the difficulty of the mentioned component of the educational project, there is a need for the development of a fundamentally new technology of mobile access to the practical component of educational content and the exploration of its effectiveness.
So, analyzing a problem can install, that world practice has many proven technologies for expanding the functionality of distance learning platforms and activating stakeholders of educational projects in the process of acquiring practical programming skills. However, all of the above technologies do not allow mobile access to educational content, conditionally linking the stakeholder to a specific workplace with an IDE, or a plug-in in the form of an on-line (virtual) development environment.
Aim. The aim of the study was to develop the fundamentally new technology for the formation quality product of the educational project preparative of software developers, which is to streamline the unstructured code of the program with the possibility of mobile access to educational content and study the effectiveness of the integration processes of the proposed technology in the definitions educational projects.
Methods. The processing of experimental data was carried out using of the method of field observation and mathematical statistics.
Results. The article outlines the problem of organizing mobile access to the practical component of educational content in educational projects for the training of programmer engineers. To solve the above problem, a conceptually new technology of forming the product quality of an educational project is proposed, which is to streamline the unstructured code of the program with the possibility of mobile access to educational content. The essence of technology is the integration of additional components into the educational environment, which consist in the use of the developed mobile application by stakeholders of the project. In the second part of the work, the study of the effectiveness of the declared technology of forming the quality of a product of an educational project was conducted through its introduction into the educational environment and monitoring of changes in the quality index. On the basis of observation results, using well-known methods of mathematical statistics, the forecast of the probable quality of the product of an educational project was carried out, provided the classical and innovative approach to the process of its formation.
Conclusions. According to the results of the work we can draw the following conclusions:
Through the development of a cross-platform application using the C # programming language, was created a conceptually new technology of formation quality of product of educational project for training engineer-programmers, which is to streamline the unstructured code of the program with the possibility of mobile access to educational content.
2. According to the results of field observations, Using the well-known methods of mathematical statistics, a study was made of the effectiveness of the innovative technology of forming the product quality of educational project of training engineer-programmers, which indicates the expediency of the development of scientific direction and the integration of the proposed technology into the educational environment of the Lviv State University of Life Safety.