Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom 2022
DOI: 10.4018/978-1-6684-2411-7.ch002
|View full text |Cite
|
Sign up to set email alerts
|

Fostering Computational Thinking and Creativity in Early Childhood Education

Abstract: This chapter focuses on the design and implementation of coding, programming, and robotics activities in real-world classroom conditions in early childhood education that foster computational thinking and creativity. The study extends the author's experience in designing learning environments through experimentation, exploration, expression, construction, meaning negotiation, and collaboration. The author tries to gain further insight into the potential of implementing unplugged activities, robotics systems, a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 10 publications
0
2
0
Order By: Relevance
“…By cultivating these skills, children can gain a deeper understanding of how computers work, paving the way for more advanced computer science (CS) learning and improving their grasp of other STEM subjects (Li et al, 2020). Furthermore, the ability to program and apply CT skills empowers children to participate more fully in our technology-driven world (Glezou, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…By cultivating these skills, children can gain a deeper understanding of how computers work, paving the way for more advanced computer science (CS) learning and improving their grasp of other STEM subjects (Li et al, 2020). Furthermore, the ability to program and apply CT skills empowers children to participate more fully in our technology-driven world (Glezou, 2022).…”
Section: Discussionmentioning
confidence: 99%
“…CT has been regarded used to design and develop new strategies to link theories and practice [3], which help to analyze, identify, and organize relatively complex and ill-defined tasks [8]. This brings studies on CT education development from a creativity perspective [9,10]. Yadav and Cooper [11] described how platforms like Alice or Scratch provide opportunities for students to extend their creative expression to solve problems and create computational artifacts.…”
Section: Introductionmentioning
confidence: 99%