2024
DOI: 10.15304/rge.33.3.9593
|View full text |Cite
|
Sign up to set email alerts
|

Fostering customer engagement behaviour with gamified loyalty programmes: a study from the “value get, value give” perspective

Sara Catalán,
Julia Marchan

Abstract: This study applies the “value get, value give” framework to explain how gamified loyalty programmes create value for firms. This study proposes a model which has been tested and whose aim is to analyse whether the perceived value offered by a gamified loyalty scheme generates enough customer satisfaction and whether this subsequently transforms into customer engagement behaviour that adds value to firms. Data from 134 active users of the gamified loyalty programme ‘Más Renfe’ belonging to Renfe, the Spanish le… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 58 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?