Fostering customer engagement behaviour with gamified loyalty programmes: a study from the “value get, value give” perspective
Sara Catalán,
Julia Marchan
Abstract:This study applies the “value get, value give” framework to explain how gamified loyalty programmes create value for firms. This study proposes a model which has been tested and whose aim is to analyse whether the perceived value offered by a gamified loyalty scheme generates enough customer satisfaction and whether this subsequently transforms into customer engagement behaviour that adds value to firms. Data from 134 active users of the gamified loyalty programme ‘Más Renfe’ belonging to Renfe, the Spanish le… Show more
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