2021
DOI: 10.3390/educsci11120816
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Fostering Performance in Hands-On Laboratory Work with the Use of Mobile Augmented Reality (AR) Glasses

Abstract: The learning of laboratory skills is essential in science education, but students often get too little individual guidance in this area. Augmented reality (AR) technologies are a promising tool to tackle this challenge and promote students’ high-level learning and performance in science laboratories. Thus, the purpose of this study was (1) to design an AR-assisted learning environment to support individual knowledge construction, (2) to investigate students’ learning processes and learning outcomes and (3) to … Show more

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Cited by 9 publications
(9 citation statements)
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“…To visualize the user's interface with the AR smart glasses, please find the screen shot of the AR work flow concept, provided by Sciar Company Ltd., in the Supplementary Material Figure S1. For the AR environment, please see also Södervik et al [52]. In the beginning, each student identified his-/herself with an identifier code that generates individual digital log.…”
Section: Design Of the Ar Environmentmentioning
confidence: 99%
See 1 more Smart Citation
“…To visualize the user's interface with the AR smart glasses, please find the screen shot of the AR work flow concept, provided by Sciar Company Ltd., in the Supplementary Material Figure S1. For the AR environment, please see also Södervik et al [52]. In the beginning, each student identified his-/herself with an identifier code that generates individual digital log.…”
Section: Design Of the Ar Environmentmentioning
confidence: 99%
“…The respondents specified their level of agreement on a five-point Likert scale with the descriptors: (1) Strongly disagree; (2) Disagree; (3) Neither agree nor disagree; (4) Agree; (5) Strongly agree. * See also Ref [52]…”
mentioning
confidence: 99%
“…On the contrary, situated learning applied in simulations has its limitation of scenario building, including construction cost, time, reproducing events (Li et al, 2022), and providing individual guidance and immediate feedback (Anderson et al, 2017; Ding et al, 2021). Technology‐assisted learning applied in simulation situations has been proved to enhance students' cognitive and learning motivation, increase their engagement, and offers them individual guidance and instant feedback (Reilly et al, 2019; Södervik et al, 2021). With the increasing popularity of virtual reality (VR) in educational applications, VR technology always brings users a strong sense of immersion and rich interactivity.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, the 3D image is combined with the 3D Blender application to create a virtual object whose format follows the application on the game engine. This design used Unity 3D (Hernández-Chávez et al, 2021), a game engine, to create applications for this AR application based on android mobile (Södervik et al, 2021). Next is the marker on Vuforia.…”
Section: Figure 9 Ar Radar Design Stagesmentioning
confidence: 99%