Eurographics Symposium on Rendering - DL-only and Industry Track 2019
DOI: 10.2312/sr.20191219
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Foveated Real-Time Path Tracing in Visual-Polar Space

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Cited by 6 publications
(3 citation statements)
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“…As shading is the most time-consuming operation in the rendering pipeline, certain works [2014; 2014; [n. d.]] vary the shading rate across the visual field, shading only once per several pixels in the peripheral region. Some recent works [Koskela et al 2019b;Meng et al 2018;Tursun et al 2019] also demonstrate varying resolution in a more continuous manner. These methods map the visual field to a non-linear space where a uniform rendering matches the visual acuity of human vision.…”
Section: Visual Factorsmentioning
confidence: 96%
“…As shading is the most time-consuming operation in the rendering pipeline, certain works [2014; 2014; [n. d.]] vary the shading rate across the visual field, shading only once per several pixels in the peripheral region. Some recent works [Koskela et al 2019b;Meng et al 2018;Tursun et al 2019] also demonstrate varying resolution in a more continuous manner. These methods map the visual field to a non-linear space where a uniform rendering matches the visual acuity of human vision.…”
Section: Visual Factorsmentioning
confidence: 96%
“…Because path tracing works by tracing the rays back from the pixel to the light source in a limited number of bounces, it needs a certain number of samples per pixel in order to render an image while minimizing noise. Because of real-time constraints, using a high number of samples isn't always available, so there is a need for effective denoising solutions [Koskela et al, 2019].…”
Section: Path Tracingmentioning
confidence: 99%
“…Additionally, other methods such as geometry simplification involve manipulating meshes to render geometry more efficiently at the periphery, while color simplification accounts for the reduced color sensitivity in peripheral vision [Mohanto et al, 2022]. Depending on the render pipeline, path tracing techniques also introduce adaptations, such as reducing samples per pixel at the periphery of the screen [Koskela et al, 2019].…”
Section: Foveated Renderingmentioning
confidence: 99%