In this paper, a Tetris game code which runs on an FPGA development and education board is synthesized. To this end, an original Tetris game code that works solely on the FPGA board is designed in VHDL hardware description language. The novelty of this design lies in the fact that the Tetris code does not use any SRAM modules for storage unlike other embedded Tetris implementations published to date. What is more, the code uses a tile-mapped scheme in which the code groups certain pixels as a tile. Thus, a 1-bit register is enough for the current value of all the pixels that fall in the tile which improves the speed of the code and simplifies the design procedure. The code is written using VHDL hardware description language. Though Altera DE0 development and education board is used for the implementation, thanks to the usage of only the standard VHDL functions, the code can run on any other FPGA boards.