2015 International Conference on Field Programmable Technology (FPT) 2015
DOI: 10.1109/fpt.2015.7393119
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FPGA Trax Solver based on a neural network design

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Cited by 2 publications
(2 citation statements)
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“…The code uses approximately 70% of the Combinational ALUTs, 29% of the Total Block Memory Bits and 68% of the DSP blocks. The Trax solver design given in [17] again uses the Arria II GX processor of Altera and consumes 80% of the Combinational ALUTs, 63% of the Total Block Memory Bits and 25% of the dedicated logic registers. The Pong game code is implemented on a Nexys 2 Development board which has Spartan 3E FPGA in [18].…”
Section: Introductionmentioning
confidence: 99%
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“…The code uses approximately 70% of the Combinational ALUTs, 29% of the Total Block Memory Bits and 68% of the DSP blocks. The Trax solver design given in [17] again uses the Arria II GX processor of Altera and consumes 80% of the Combinational ALUTs, 63% of the Total Block Memory Bits and 25% of the dedicated logic registers. The Pong game code is implemented on a Nexys 2 Development board which has Spartan 3E FPGA in [18].…”
Section: Introductionmentioning
confidence: 99%
“…Thanks to the availability of one-to-one mapping and the spatial and temporal parallelism of the FPGAs, they are often used to implement real-time image processing applications [6][7][8][9][10]. One such application is the game code implementation on FPGAs such as Tetris [11], Connect6 [12][13], Blokus duo [14][15][16], Trax [17] and Pong [18][19]. In [11], Kuo et al design a tetris game code using the Spartan 3AN FPGA starter board of Xilinx.…”
Section: Introductionmentioning
confidence: 99%