2015 IEEE Symposium on 3D User Interfaces (3DUI) 2015
DOI: 10.1109/3dui.2015.7131746
|View full text |Cite
|
Sign up to set email alerts
|

Framework for remote collaborative interaction in virtual environments based on proximity

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
3
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
5
3

Relationship

1
7

Authors

Journals

citations
Cited by 8 publications
(3 citation statements)
references
References 14 publications
0
3
0
Order By: Relevance
“…It should be noted that the amenability of tangible interfaces for collaborative work has made them promising tools for facilitating collaboration over long distances by augmenting teleconferencing (see for example Bouabid et al, 2014;Gonzalez-Franco et al, 2015), and for strengthening communications in co-Foro de Educación, v. 14, n. 20, enero-junio 2016, pp. 305-325. e-ISSN: 1698-7802 located meetings by means of smart boards and digital Post-It notes (see for example Haller et al, 2010).…”
Section: Tangibles and Collaborationmentioning
confidence: 99%
“…It should be noted that the amenability of tangible interfaces for collaborative work has made them promising tools for facilitating collaboration over long distances by augmenting teleconferencing (see for example Bouabid et al, 2014;Gonzalez-Franco et al, 2015), and for strengthening communications in co-Foro de Educación, v. 14, n. 20, enero-junio 2016, pp. 305-325. e-ISSN: 1698-7802 located meetings by means of smart boards and digital Post-It notes (see for example Haller et al, 2010).…”
Section: Tangibles and Collaborationmentioning
confidence: 99%
“…It should be noted that the amenability of tangible interfaces for collaborative work has made them promising tools for facilitating collaboration over long distances by augmenting teleconferencing (see for example Bouabid et al, 2014;Gonzalez-Franco et al, 2015), and for strengthening communications in co-located meetings by means of smart boards and digital Post-It notes (see for example Haller et al, 2010). MIT Media Lab's inFORM is a dynamic shape display that can render 3D content physically, so users can interact with the physical world around it, for example moving objects on the table's surface (Leithinger et al, 2014).…”
Section: Tangibles and Collaborationmentioning
confidence: 99%
“…Similarly, these realistic behaviors can also influence training, and several authors have already used VR as a tool for training and rehearsal in medical situations (Seymour et al, 2002;von Websky et al, 2013), disaster relief training (Farra et al, 2013), and other skill trainings related to motor control (Kishore et al, 2014;Padrao et al, 2016). However, while VR may be an excellent approach for isolated training, it is increasingly complex to use for collaborative training or faceto-face setups (Churchill and Snowdon, 1998;Monahan et al, 2008;Bourdin et al, 2013;Gonzalez-Franco et al, 2015). In such scenarios, systems require several computers, complex network synchronization, and labor-intensive application development.…”
mentioning
confidence: 99%