“…Thus, along with this development, it has been increasingly noticed that collaboration in and through VR means has produced significant benefits for companies and individuals in the enabling of better collaboration and knowledge transfer (e.g. (Slater and Sanchez-Vives, 2016;Steffen et al, 2019). Due to this novelty, there is yet a limited amount of research on the collaborative and social use of VR in the working context, in their use in the transfer of knowledge between different actors, and the use of CVR as a boundary object, especially in the AEC industry, as in our case.…”