2011
DOI: 10.1016/j.procs.2011.04.104
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Free-Surface Lattice-Boltzmann Simulation on Many-Core Architectures

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Cited by 17 publications
(10 citation statements)
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“…Analogously to the CPU kernels, there are also an α-and a β-kernel for the GPU which implement the same functionality and which are based on [20,53]. In contrast to [12,16] in which a thread deals with an entire row of lattice cells, we assign one thread to each lattice cell [9,18].…”
Section: Lattice Boltzmann Methods Kernels For the Gpumentioning
confidence: 99%
“…Analogously to the CPU kernels, there are also an α-and a β-kernel for the GPU which implement the same functionality and which are based on [20,53]. In contrast to [12,16] in which a thread deals with an entire row of lattice cells, we assign one thread to each lattice cell [9,18].…”
Section: Lattice Boltzmann Methods Kernels For the Gpumentioning
confidence: 99%
“…Bailey et al [2] gave a 3D parallel implementation of bulk LBM. Schreiber et al [19] describe an OpenCL implementation for multicore architectures to obtain realtime simulations of free surfaces. Januszewski [15] present an LBM method on multiple GPUs for Newtonian fluids.…”
Section: Related Workmentioning
confidence: 99%
“…Among the applications for PLIC are Volume-of-Fluid simulation codes such as Flu-idX3D [6][7][8] and others [9][10][11][12][13][14][15][16][17][18][19], often in conjunction with GPU implementations [6][7][8][20][21][22][23][24][25][26] of the lattice Boltzmann method [27][28][29], used for simulating free surface fluid flows. In particular, these simulations work on a cubic lattice, with every lattice point having a fill level assigned to it, and PLIC is used in the process of surface reconstruction during curvature calculation for calculating physical surface tension effects [6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%