2014
DOI: 10.1016/j.pmcj.2013.09.003
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FreshUP—A pervasive educational game for freshmen

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Cited by 17 publications
(28 citation statements)
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“…The game focuses on issues like course registration, use of the cafeteria, library access, and public transport. The players win when they collect four cards that address four knowledge types: factual, orientational, actionable and practical knowledge (Zender et al, 2014).…”
Section: Second Generationmentioning
confidence: 99%
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“…The game focuses on issues like course registration, use of the cafeteria, library access, and public transport. The players win when they collect four cards that address four knowledge types: factual, orientational, actionable and practical knowledge (Zender et al, 2014).…”
Section: Second Generationmentioning
confidence: 99%
“…(CYSMN?) (Broll et al, 2006), Uncle Roy All Around You (URAAY) , Your Way Your Missions (Chen et al, 2013), FreshUp (Zender et al, 2014), Barbarossa (Kasapakis et al, in press, 2013), Ingress (Google, 2013), Mogi (Benjamin, 2007), Parallel Kingdom Age of Emergence (P.K. AoE) (PerBlue, 2011), Zombies, Run!…”
Section: Introductionmentioning
confidence: 99%
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“…Another pervasive educational game is FreshUP [25] which helps to familiarize freshmen with the new environment, new people and new procedures on campus. In particular, FreshUP forces students not only to answer questions, but especially to carry out relevant activities, like going to a certain place, lending a certain book, signing-up in a certain course or the like.…”
Section: Related Workmentioning
confidence: 99%
“…Along this line, evaluation trials are crucial in assessing the usability, playability and quality of experience aspects of pervasive game prototypes. As a result, field trials deliberately oriented toward capturing those factors (rather than technical feasibility aspects) become increasingly commonplace in pervasive games literature [8,23,29].…”
Section: Introductionmentioning
confidence: 99%