2016
DOI: 10.1016/j.landurbplan.2015.12.017
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From 3D landscape visualization to environmental simulation: The contribution of sound to the perception of virtual environments

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Cited by 77 publications
(41 citation statements)
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“…At a lower level of immersion, but with a rather strong reference to geovisualization, Lindquist et al (2016) compared different visual and sound conditions based on 3D scenes taken from Google Earth (Fig. 6).…”
Section: Sound Vs No Sound In Ivementioning
confidence: 99%
“…At a lower level of immersion, but with a rather strong reference to geovisualization, Lindquist et al (2016) compared different visual and sound conditions based on 3D scenes taken from Google Earth (Fig. 6).…”
Section: Sound Vs No Sound In Ivementioning
confidence: 99%
“…However, the rating increases for the SV4 case, where visual matches sounds. This could be explained -to some extent -by the congruency hypothesis (Ge & Hokao, 2005;Lindquist, Lange, & Kang, 2016). The large reduction in level provided by a strong visual barrier matches people's expectations, positively affecting general pleasantness.…”
Section: Influence Of Sound On the Overall Urban Environmentmentioning
confidence: 99%
“…Some include digital photomontage [13,27] and the generation of various scenarios and video in 3D [5,28,29]. The use of the 3D generation of scenarios and videos for landscape visualisation and environmental planning is constantly increasing [30][31][32][33].…”
Section: Video Variations and Generationmentioning
confidence: 99%