2022
DOI: 10.26434/chemrxiv-2022-cr93p
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From Battery Manufacturing to Smart Grids: Towards a Metaverse for the Energy Sciences

Abstract: We present two digital-based serious games aiming to engage students and the general public with battery sciences. The first one is a multiscale simulator in Mixed Reality of a battery-powered Electric Vehicle (EV) interacting with an Electrical Grid. One of the players drives the EV in a Virtual Reality (VR) environment where the EV can be recharged, and the other players control the electricity produced, distributed, consumed and stored by interacting with 3D-printed devices. The second serious game is a dig… Show more

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Cited by 3 publications
(9 citation statements)
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“…To this end, tools using VR and VR interacting with real objects, have already been developed in Prof. Alejandro A. Franco's research group at Laboratoire de Réactivité et Chimie des Solides (LRCS) of the Université de Picardie Jules Verne (Amiens, France). [35,36] For instance, we have developed a VR serious game in which the user drives an electric car with a chosen type of battery and has to collect three gifts placed on a virtual map. While driving the car, the user sees a 3D microstructure of the battery cell cathode that evolves as the car is used.…”
Section: Examples Of Digital Educational Tools Developed In Our Resea...mentioning
confidence: 99%
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“…To this end, tools using VR and VR interacting with real objects, have already been developed in Prof. Alejandro A. Franco's research group at Laboratoire de Réactivité et Chimie des Solides (LRCS) of the Université de Picardie Jules Verne (Amiens, France). [35,36] For instance, we have developed a VR serious game in which the user drives an electric car with a chosen type of battery and has to collect three gifts placed on a virtual map. While driving the car, the user sees a 3D microstructure of the battery cell cathode that evolves as the car is used.…”
Section: Examples Of Digital Educational Tools Developed In Our Resea...mentioning
confidence: 99%
“…[35] We have already reported the technical details and case studies about these serious games and others in previous publications. [35][36][37] We have also developed and analyzed a VR digital twin of our battery manufacturing pilot line, Simubat 4.0 Gen-1, also usable from the web (Figure 2). [36,38] With Simubat 4.0 Gen-1 it was possible to explore our battery pilot line using VR allowing users to immerse themselves in it and virtually manufacture a cell by going through all manufacturing steps in a sequential manner.…”
Section: Examples Of Digital Educational Tools Developed In Our Resea...mentioning
confidence: 99%
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“…The game was primarily developed to be played in a VR environment by using HTC Vive hardware (Figure 14h and i). But in order to maximize the outreach of this game, specially to make the wide public to discover how battery cells are manufactured, we have decided to develop also a version that can be played from an Internet Browser [41,42] . This strategy is similar to the one we have adopted (motivated by the Covid‐19 pandemics) with the educative game Tortuosity VR [14] for which we also developed a version that can be played from an Internet Browser that was presented by invitation in the European festival Science is Wonderful!…”
Section: Digital Twin Of a Battery Manufacturing Pilot Line: Simubat 40mentioning
confidence: 99%