2011 IEEE 11th International Conference on Advanced Learning Technologies 2011
DOI: 10.1109/icalt.2011.87
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From Behavioral Indicators to Contextualized Competence Assessment

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Cited by 6 publications
(3 citation statements)
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“…Within the semi-automatic assessment tools, five papers were found. Among them, two papers are based in serious games [10,16] and other two based on the analysis of learning processes [19,37].…”
Section: (Q2) Which Methods Are Applied For the Assessment Of Genericmentioning
confidence: 99%
See 1 more Smart Citation
“…Within the semi-automatic assessment tools, five papers were found. Among them, two papers are based in serious games [10,16] and other two based on the analysis of learning processes [19,37].…”
Section: (Q2) Which Methods Are Applied For the Assessment Of Genericmentioning
confidence: 99%
“…Serious games have been applied to the development of skills [10,22], measuring the user's performance through a series of indicators. However, serious games are often used for a specific purpose, usually related to specific skills instead of generic skills.…”
Section: Semi-automated Assessment Toolsmentioning
confidence: 99%
“…Thus, a non-invasive or implicit assessment procedure is required. Our implicit and non-invasive assessment procedure is based on the interpretation of the player´s actions and interactions within the virtual environment [10]. These actions and interaction, called Behavioral Indicators (BIs) should be valid clues to distinguish between well and poor performing players.…”
Section: Measuring Competence Performance In Serious Gamesmentioning
confidence: 99%