2014
DOI: 10.1080/07370024.2014.984034
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From England to Uganda: Children Designing and Evaluating Serious Games

Abstract: The participation of end-users in the design and evaluation of technologies has long been an important principle in human-computer interaction. This article reports a study to ascertain to what extent children using participatory methods could effectively design for a surrogate population. Fifty children, from a UK primary school, participated in a design activity to specify a serious game for children in Uganda. The children's designs were analyzed and were shown to have effectively incorporated learning and … Show more

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Cited by 16 publications
(6 citation statements)
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“…In contrast, all the children received the training at the same time within the school, and were assisted by the teacher and researchers if they encountered any difficulties. Even with a difference in individual guidance during training the children were able to follow instructions and complete the activities, as has been evidenced before from participatory design sessions involving groups of children [51,52]. Therefore the MemoLine could be completed either individually on a one-to-one basis or as part of a larger group.…”
Section: Discussionmentioning
confidence: 95%
“…In contrast, all the children received the training at the same time within the school, and were assisted by the teacher and researchers if they encountered any difficulties. Even with a difference in individual guidance during training the children were able to follow instructions and complete the activities, as has been evidenced before from participatory design sessions involving groups of children [51,52]. Therefore the MemoLine could be completed either individually on a one-to-one basis or as part of a larger group.…”
Section: Discussionmentioning
confidence: 95%
“…Over time there have been many papers that have explored children's participation in design. Many of these have described methods, methodologies and tools [5,7,24,25,26], a good number reflect on the inclusion of children from marginalized or non-typical groups [4,5,9,14,17]. There is a small set of papers that have begun to explore how ideas come from children during design [11,18].…”
Section: Background Workmentioning
confidence: 99%
“…This understanding enables them to interpret the designs unambiguously. A study [48] reports that children from technology savvy environment can design for children who are technologically challenged. This was done with 50 children from a UK primary school where they designed a game related to hand washing for children in Uganda.…”
Section: Designing With Children From the Developing Countriesmentioning
confidence: 99%