2016
DOI: 10.1016/j.imavis.2016.06.007
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From handcrafted to learned representations for human action recognition: A survey

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Cited by 124 publications
(75 citation statements)
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References 97 publications
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“…Each body skeleton consists of 15 joints. The major challenges of this dataset are: (1) in most interactions, one subject is acting, while the other subject is reacting; and (2) the 3D measurement accuracies of the joint coordinates are low in many sequences.…”
Section: Evaluation Datasetsmentioning
confidence: 99%
See 1 more Smart Citation
“…Each body skeleton consists of 15 joints. The major challenges of this dataset are: (1) in most interactions, one subject is acting, while the other subject is reacting; and (2) the 3D measurement accuracies of the joint coordinates are low in many sequences.…”
Section: Evaluation Datasetsmentioning
confidence: 99%
“…Human action recognition is a fast developing research area due to its wide applications in intelligent surveillance, human-computer interaction, robotics, and so on. In recent years, human activity analysis based on human skeletal data has attracted a lot of attention, and various methods for feature extraction and classifier learning have been developed for skeleton-based action recognition [1], [2], [3]. A hidden Markov model (HMM) is utilized by Xia et al [4] to model the temporal dynamics over a histogram-based representation of joint positions for action recognition.…”
Section: Introductionmentioning
confidence: 99%
“…The sparse representation is suitable for the categorization tasks in images and videos. Dictionary learning-based approaches have been employed in wide range of computer vision applications such as image classification and action recognition [123]. The concept of dictionary learning is similar to BoVW model because both are based on the representative vectors learned from the large number of samples.…”
Section: Dictionary Learning-based Approachesmentioning
confidence: 99%
“…There are two major approaches for activity recognition; these include the traditional handcrafted feature-based representation, and learning-based representation. The learning-based representation, and in particular, the deep learning, introduced the concept of endto-end learning by using the trainable feature extractor followed by a trainable classifier [3,4]. The deep leaning based approaches have revealed the remarkable progress for action recognition in videos.…”
Section: Introductionmentioning
confidence: 99%