Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems 2017
DOI: 10.1145/3025453.3025477
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From in the Class or in the Wild?

Abstract: As demand for design education increases, instructors are struggling to provide timely, personalized feedback for student projects. Gathering feedback from classroom peers and external crowds offer scalable approaches, but there is little evidence of how they compare. We report on a study in which students (n=127) created early-and late-stage prototypes as part of nine-week projects. At each stage, students received feedback from peers and external crowds: their own social networks, online communities, and a t… Show more

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Cited by 23 publications
(5 citation statements)
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References 38 publications
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“…The shift from the teacher as the central figure of the critique to a more democratic process where more perspectives were recorded suited the majority but not all students. These findings align with some design educators who support this shift in authority to a more decentralised model (e.g., Fleischmann, 2016;Wauck et al, 2017;Yorgancıoğlu, 2020).…”
Section: Structure and Online Affordancessupporting
confidence: 83%
See 1 more Smart Citation
“…The shift from the teacher as the central figure of the critique to a more democratic process where more perspectives were recorded suited the majority but not all students. These findings align with some design educators who support this shift in authority to a more decentralised model (e.g., Fleischmann, 2016;Wauck et al, 2017;Yorgancıoğlu, 2020).…”
Section: Structure and Online Affordancessupporting
confidence: 83%
“…Design educators have utilized online technology for peer critique in various design domains. For instance, Wauck et al (2017) surveyed 127 UI design students from three North American universities who engaged in small assessment groups and shared project prototypes online, resulting in perceived higher quality feedback emphasizing on process. Similarly, Jones (2014) discusses the use of Compendium DS software to facilitate visual interaction and assessment among students online, leading to significantly valuable dialogue for student learning.…”
Section: The Technology-enhanced Critiquementioning
confidence: 99%
“…Systems that utilize members of the same community or known channels as the crowd often leverage their intrinsic interest in a particular domain and their sense of belonging to the community [46,76]. This form of crowdsourcing has proven to receive better quality feedback for class projects from classroom peers [16,80]. Moreover, researchers have discussed the efcacy of crowdsourcing peer-based altruistic support in critical contexts, such as to reduce depression and to promote engagement [64], for generating behavior change plans [1,17], to exchange health information [71], etc.…”
Section: Community-situated Crowdsourcing: Generic Platforms Versus Targeted Online Communitiesmentioning
confidence: 99%
“…We will investigate the perceived usefulness and fairness of crowdsourced feedback in the context of an undergraduate design course. The study will add to the body of knowledge of applying crowd feedback systems in education [4,29]. The aim of this study is to contextualize crowdsourced feedback and creativity support within a realistic design context.…”
Section: Crowdsourced Feedback Versus the Classroom (Iv)mentioning
confidence: 99%