2009
DOI: 10.1007/s00146-009-0216-3
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From observation to simulation: generating culture-specific behavior for interactive systems

Abstract: In this article we present a parameterized model for generating multimodal behavior based on cultural heuristics. To this end, a multimodal corpus analysis of human interactions in two cultures serves as the empirical basis for the modeling endeavor. Integrating the results from this empirical study with a well-established theory of cultural dimensions, it becomes feasible to generate culture-specific multimodal behavior in embodied agents by giving evidence for the cultural background of the agent. Two sample… Show more

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Cited by 39 publications
(17 citation statements)
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“…It has been shown [11] that more body contact can be expected in Germany due to ritualistic handshakes during the greeting. The corpus analysis in CUBE-G could confirm these findings (only partially for the body contact claim, see [28]). Additional results include differences in posture and in gestural expressivity.…”
Section: Scenario 1: First Meetingmentioning
confidence: 81%
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“…It has been shown [11] that more body contact can be expected in Germany due to ritualistic handshakes during the greeting. The corpus analysis in CUBE-G could confirm these findings (only partially for the body contact claim, see [28]). Additional results include differences in posture and in gestural expressivity.…”
Section: Scenario 1: First Meetingmentioning
confidence: 81%
“…The results reveal significant differences between German and Japanese samples in preferred hand and arm postures, in most of the dimensions for gestural expressivity as well as in communication management and small talk behavior. Details of the analyses can be found in [28] and [9]. As has been noted earlier, it can be expected that such a purely statistical analysis does only reveal some general trends and that the semantics of the dimensions and the interaction context have to be taken into account.…”
Section: Resultsmentioning
confidence: 99%
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“…Artificial agents are no longer restricted simply to performing logistical functions such as resource scheduling, but are now capable of more complex interpersonal workplace behavior such as using social intelligence to effectively manage the limitations, abilities, and expectations of human employees [1], recognizing and manifesting culture-specific behaviors in interactions with human colleagues [2], and assessing the performance of human members of virtual teams [3]. It is thus gradually becoming more feasible to design artificial agents capable of performing the four key functions carried out by human managers, which are planning, organizing, leading, and controlling [4].…”
Section: The Need For a Common Temporal Measure Of Work Effortmentioning
confidence: 99%
“…[36] for an overview) and makes it applicable on a mobile platform. It allows training culture-specific gestures making use of the sensor technology of current smartphones and applying the gestures in role-plays with virtual characters.…”
Section: Introductionmentioning
confidence: 98%