Proceedings of the 7th International Conference on ICT for Sustainability 2020
DOI: 10.1145/3401335.3401366
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From One Edge to the Other

Abstract: Audio and video streaming and on-demand services have dramatically changed how, and how much, media is consumed. Streaming generally allows a much larger selection of content, and arguably greater convenience. Gaming is the latest medium to place delivery of content into the cloud, via services such as Google Stadia and NVIDIA GeForce NOW. Just as with video streaming, this new ease comes with a hidden cost from the infrastructure used to deliver it, including the hardware cost, engineering cost and the energy… Show more

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Cited by 8 publications
(1 citation statement)
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“…Research has been conducted on understanding and quantifying residential electricity use, including that associated with home entertainment equipment (Drysdale et al, 2015;Stankovic et al, 2016;Yohanis, 2012) (Sekar et al, 2016) (Sekar et al, 2019) and (Marsden et al, 2020). However, such studies do not account for electricity use beyond the home to deliver the entertainment services provided.…”
Section: Related Workmentioning
confidence: 99%
“…Research has been conducted on understanding and quantifying residential electricity use, including that associated with home entertainment equipment (Drysdale et al, 2015;Stankovic et al, 2016;Yohanis, 2012) (Sekar et al, 2016) (Sekar et al, 2019) and (Marsden et al, 2020). However, such studies do not account for electricity use beyond the home to deliver the entertainment services provided.…”
Section: Related Workmentioning
confidence: 99%