From pixels to pedagogy: using video games for higher education in the humanities
Jessica Van Horssen,
Zoe Moreton,
Gaspard Pelurson
Abstract:This paper explores how video games can enhance learning in the higher education Humanities classroom through play and critical discussions. Through the observation of two case studies, it aims to highlight important concepts and considerations and serve as a platform for future research and debate. The first case study utilised Sid Meier’s Civilization IV: Colonization (Firaxis Games, 2008) and involved first-year History students. They were encouraged to take part in critical assessment and discussion by pai… Show more
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