2006
DOI: 10.1177/1746847706068901
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From Shadow Citizens to Teflon Stars: Reception of the Transfiguring Effects of New Moving Image Technologies

Abstract: This article examines and compares a couple of moments of fleeting strangeness punctuating the history of the cultural reception of moving image technologies. Maxim Gorky read the early cinematographic image in terms of ‘cursed grey shadows’ (1896), while recent reviewers of Hironobu Sakaguchi’s Final Fantasy: The Spirits Within (2001) have rendered the film’s computer-generated cast as cadavers, dummies, dolls and silicon-skinned mannequins. This article argues that it is not merely the image’s unfamiliar and… Show more

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Cited by 9 publications
(7 citation statements)
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“…Lisa Bode (2006) has also commented on the strangeness of watching digital animations, grounding her analysis in a comparison of digital animation with Maxim Gorky's original impressions of cinema, and relating this experience to the uncanny. Similarly, Barbara Creed (2000) has said that:…”
Section: Du Numérique Plaqué Sur Du Vivantmentioning
confidence: 96%
“…Lisa Bode (2006) has also commented on the strangeness of watching digital animations, grounding her analysis in a comparison of digital animation with Maxim Gorky's original impressions of cinema, and relating this experience to the uncanny. Similarly, Barbara Creed (2000) has said that:…”
Section: Du Numérique Plaqué Sur Du Vivantmentioning
confidence: 96%
“…Nowhere is this more vividly illustrated than in Final Fantasy , whose premiere was preceded by an aggressive PR campaign hailing it as the harbinger of a new technology-driven cinema. Lisa Bode (2006: 174) remarks that:pre-release reportage and promotion characterized [ Final Fantasy ] as a ‘milestone’ or ‘landmark’ in cinema history, and as a spectacle of cutting-edge technology, labour and capital, with articles that gushed excitedly about the US$10m hair-do consisting of 60,000 hairs on lead synthespian Aki Ross’s head, and the 200 digital artists and animators who worked on her face.…”
Section: Contr-awe-lable Worlds: Animation To Marvel Atmentioning
confidence: 99%
“…3 Over the last 15 years, 'vactors' (virtual actors), synthespians, cyberstars, and performance capture have received growing attention in film, media and screen scholarship. Examples of work in the area include contextualization of performance capture through discussions of the history of animation, rotoscoping and embodiment (Bouldin, 2004;Gunning, 2006); analyses of performance capture's technological history, apparatus and spectator engagement (North, 2005(North, , 2008; explorations of realism and special effects (Allison, 2011;Prince, 1996Prince, , 2012; discussions of the production culture of animation and digital visual effects (Freedman, 2012;Telotte, 2010); a psychoanalytic investigation of digital actors (Creed, 2000); and interrogations of the hybrid/monstrous ontology of performance capture and the uncanniness of the image (Aldred, 2011;Bode, 2006;Brown, 2009;Monnet, 2004). While almost all of these works touch on issues of phenomenology and the body, none takes the embodied relationship between performer and digital visualization as its primary concern.…”
Section: Introductionmentioning
confidence: 99%