“…3 Over the last 15 years, 'vactors' (virtual actors), synthespians, cyberstars, and performance capture have received growing attention in film, media and screen scholarship. Examples of work in the area include contextualization of performance capture through discussions of the history of animation, rotoscoping and embodiment (Bouldin, 2004;Gunning, 2006); analyses of performance capture's technological history, apparatus and spectator engagement (North, 2005(North, , 2008; explorations of realism and special effects (Allison, 2011;Prince, 1996Prince, , 2012; discussions of the production culture of animation and digital visual effects (Freedman, 2012;Telotte, 2010); a psychoanalytic investigation of digital actors (Creed, 2000); and interrogations of the hybrid/monstrous ontology of performance capture and the uncanniness of the image (Aldred, 2011;Bode, 2006;Brown, 2009;Monnet, 2004). While almost all of these works touch on issues of phenomenology and the body, none takes the embodied relationship between performer and digital visualization as its primary concern.…”