2022
DOI: 10.1109/tvcg.2022.3203002
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From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit

Abstract: Passengers spend considerable periods of time in shared transit spaces, relying on smartphones and laptops for work. However, these displays are limited in size and ergonomics compared to typical multi-monitor setups used in the office, impairing productivity. Augmented Reality (AR) headsets could provide large, flexible virtual workspaces during travel, enabling passengers to work more efficiently. This paper investigates the factors affecting how passengers choose to layout virtual displays in car, train, su… Show more

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Cited by 30 publications
(20 citation statements)
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References 49 publications
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“…A growing body of research has been examining the utility, usability and acceptability of Extended Reality (XR) headsets for use by passengers, supporting productivity [28,35,49,62,63,68], gaming [32,58,100,116], entertainment [28,56,115], relaxation [48] and more. Whilst much of this research has focused on passenger use of occlusive VR headsets and the unique challenges they pose in passenger contexts [57], the prospect of everyday Augmented Reality [70], first in glasses-like form factors, offers a route towards virtual spatial interactive content being rendered anywhere around the passenger, giving users a chance to move away from the constraints of more traditional mobile devices such as tablets, smartphones, and laptops and enabling a breadth of future mobility use cases [7,84].…”
Section: Related Work 21 Passenger Xr Vr Armentioning
confidence: 99%
See 3 more Smart Citations
“…A growing body of research has been examining the utility, usability and acceptability of Extended Reality (XR) headsets for use by passengers, supporting productivity [28,35,49,62,63,68], gaming [32,58,100,116], entertainment [28,56,115], relaxation [48] and more. Whilst much of this research has focused on passenger use of occlusive VR headsets and the unique challenges they pose in passenger contexts [57], the prospect of everyday Augmented Reality [70], first in glasses-like form factors, offers a route towards virtual spatial interactive content being rendered anywhere around the passenger, giving users a chance to move away from the constraints of more traditional mobile devices such as tablets, smartphones, and laptops and enabling a breadth of future mobility use cases [7,84].…”
Section: Related Work 21 Passenger Xr Vr Armentioning
confidence: 99%
“…AR allows passengers to, in theory, more significantly appropriate or occlude their surrounding space for the display of virtual content e.g. being used to create virtual shields or barriers for privacy [62] or appropriate the surrounding environment for gameplay [100]. As the technology evolves and the form factor of AR headsets tends towards all-day use and wear, we could reasonably expect use of such devices in autonomous cars, planes, trains and other modes of public transport in the near future.…”
Section: Related Work 21 Passenger Xr Vr Armentioning
confidence: 99%
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“…With the mainstream adoption of standalone Virtual Reality (VR) headsets, users can take their devices on public and private transport such as cars, trains and planes, to make their journeys more enjoyable or productive [16,23,28,32]. However, these users are forced to interact in heavily constrained spaces: limiting the freedom of physical movement for traditional VR interaction compared to traditional 1-2m 2 home environments that commercial VR experiences are designed for.…”
Section: Introductionmentioning
confidence: 99%