“…Nonetheless, some researchers have posited that social interactions occurring purely within virtual, digital contexts such as video games lack affordances (e.g., facial expressions, physical proximity, and tone of voice) available in face-to-face settings, which diminish players' affective benefits from such social interactions (Nesi et al, 2018). Other inherent limitations of digital environments (i.e., potential anonymity and asynchrony of interaction; Wellman & Gulia, 1999) may result in superficial relationships and poorer interaction quality, with the caveat that technological advances have made it more possible for players of console-based games to use voice chat or video-conferencing to communicate with one another (Scriven, 2021). Nonetheless, some previous work suggests that the social interactions within traditional online console-based video games may be insufficient to engender positivity (Ryan et al, 2006).…”