2013
DOI: 10.1504/ijlt.2013.055670
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From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management

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Cited by 4 publications
(4 citation statements)
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“…In this context, several indicators can be built to observe and operate social and cognitive processes implemented [22]. Indeed, exploiting traces allows building several types of indicators [23]. This experimentation enters into the curriculum of studies in the first year at the ESTS (Ecole Supéri-eure de Technologie de Salé, Superior School of Technology of Sale) of the Mohammed V University in Rabat.…”
Section: Methodsmentioning
confidence: 99%
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“…In this context, several indicators can be built to observe and operate social and cognitive processes implemented [22]. Indeed, exploiting traces allows building several types of indicators [23]. This experimentation enters into the curriculum of studies in the first year at the ESTS (Ecole Supéri-eure de Technologie de Salé, Superior School of Technology of Sale) of the Mohammed V University in Rabat.…”
Section: Methodsmentioning
confidence: 99%
“…In our case, data collection was limited to the extraction of information from the Moodle database, log files and the development of quantitative indicators mentioned before, but also to safeguard the jobs posted by learners at the end of their learning processes. In this context, exploiting traces allows us to build several types of indicators [23]:…”
Section: Data Collection and Analysismentioning
confidence: 99%
“…In this context, several indicators can be built to observe and operate participative, interactive and affective processes implemented. Indeed, exploiting traces allows building several types of indicators [25] [26].…”
Section: Methodsmentioning
confidence: 99%
“…Tous ces travaux sont potentiellement applicables au Serious Game, ainsi que le montre Learning Adventure, un jeu multi-joueurs collaboratif utilisé pour la formation professionnelle (Pernelle, Marty, & Carron, 2013). Le suivi des utilisateurs dans ce jeu repose sur un Système à Base de Traces construit en utilisant le modèle de Settouti (Settouti, 2011), dans lequel le jeu enregistre des traces « basiques » (utilisation du chat, avancement dans le scénario…) qui peuvent ensuite être combinées à loisir par l'analyste pour créer des « indicateurs ».…”
Section: Approches Et Outils Pour Le Suivi Des Utilisateurs D'un Eiahunclassified