2011 IEEE International Symposium on VR Innovation 2011
DOI: 10.1109/isvri.2011.5759650
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From whereware to whence- and whitherware: Augmented audio reality for position-aware services

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Cited by 3 publications
(2 citation statements)
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“…Such setups are often composed of two concentric levels of audio feedback, one in wide proximity providing cues that guide users towards it and the other in a narrower activation zone allowing further interaction [29]. Mobility is facilitated by sensor mechanisms that locate users' position and track their movement in indoor or outdoor environments [30], whereas three-dimensional space is commonly measured as roll, elevation, and azimuth, to allow for finer positioning of sonic objects and tracking of complex user behavior [31].…”
Section: Approaches To Audio Augmentationmentioning
confidence: 99%
“…Such setups are often composed of two concentric levels of audio feedback, one in wide proximity providing cues that guide users towards it and the other in a narrower activation zone allowing further interaction [29]. Mobility is facilitated by sensor mechanisms that locate users' position and track their movement in indoor or outdoor environments [30], whereas three-dimensional space is commonly measured as roll, elevation, and azimuth, to allow for finer positioning of sonic objects and tracking of complex user behavior [31].…”
Section: Approaches To Audio Augmentationmentioning
confidence: 99%
“…An overview concerning challenges of augmented audio reality for position-aware services can be found in a technical paper presented by Cohen and Villegas (2011). As the authors state, methods of distance reproduction and tracking the observer's orientation in such AR environments are required to enhance value of AR applications.…”
Section: Introductionmentioning
confidence: 99%