“…In these interesting papers, players know the state of the world and can either provide "evidence"or have a lexicographic preference for telling the truth. As noted by Midjord (2013), whose planner could learn the true state with some (possibly small probability), the way all these mechanisms work is similar: the planner uses his/her small edge to break ties, and pitch players against each other. In every case, a player has a slight incentive to deviate from a "lying" equilibrium by providing di¤erent evidence (which may not change the outcome), or telling the truth (again without changing the outcome), but still breaking the proposed equilibrium.…”