2005
DOI: 10.1111/j.1468-2478.2005.00375.x
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Fully Informed and on the Road to Ruin: The Perfect Failure of Asymmetric Deterrence

Abstract: Most theoretical and formal arguments about rational deterrence assume that war is a game-ending move. In the asymmetric case, the logic of deterrent threats then rests on the relative merits of war and submission. Perfectly informed rivals ensure that immediate deterrence always succeeds although general deterrence may not. Does this strong result survive the repetition of the standard one-shot deterrence game? We show that an unbundling of the war outcome, and the resulting possible recurrence of a challenge… Show more

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Cited by 6 publications
(2 citation statements)
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References 47 publications
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“…But broader approaches abound from the classic work of Morgan (1977), to Ordershook (1989), Wagner (1992), and Zagare (1990). A more formal analysis can be traced to Brams and Kilgour (1988), Langlois (1991), Morrow (1989), and Powell (1990), among others, and more recently to Langlois and Langlois (2005), Zagare (2004), and Zagare and Kilgour (2000). O'Neill (1994) and Morrow (2000) also offer comprehensive reviews of the vast game-theoretic literature on deterrence.…”
Section: Bargaining Costly Conflict and Deterrence: A Brief Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…But broader approaches abound from the classic work of Morgan (1977), to Ordershook (1989), Wagner (1992), and Zagare (1990). A more formal analysis can be traced to Brams and Kilgour (1988), Langlois (1991), Morrow (1989), and Powell (1990), among others, and more recently to Langlois and Langlois (2005), Zagare (2004), and Zagare and Kilgour (2000). O'Neill (1994) and Morrow (2000) also offer comprehensive reviews of the vast game-theoretic literature on deterrence.…”
Section: Bargaining Costly Conflict and Deterrence: A Brief Literature Reviewmentioning
confidence: 99%
“…Langlois and Langlois (2005) show that asymmetric deterrence can fail between fully informed rivals if the war node is unbundled to allow the players to fight for some time, return to the status quo, and subsequently challenge again.3 Kilgour (1993, 2000, Ch. 5).…”
mentioning
confidence: 99%