Proceedings of the 17th ACM Conference on Interaction Design and Children 2018
DOI: 10.1145/3202185.3202763
|View full text |Cite
|
Sign up to set email alerts
|

Fun as a user gain in participatory design processes involving children

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
21
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 16 publications
(21 citation statements)
references
References 32 publications
0
21
0
Order By: Relevance
“…Supporting each other. Our findings reveal a broad repertoire for successful interaction of children while working in groups [2][3][4]6,8,[13][14][15][16][17][21][22][23][24][25][26][27]30,37,40,42,45,49,[70][71][72][73][74][75]. Analyzing the projects considering collaborative engagement enabled us to identify some themes such as supportive peers, older/younger peers, successful collaboration and enhancing learning, idea sharing and discussion, friendly competition, collaborative decision making, equal group work contribution, breaking the traditional ice, grouping and role taking.…”
Section: Interaction Ordermentioning
confidence: 99%
See 4 more Smart Citations
“…Supporting each other. Our findings reveal a broad repertoire for successful interaction of children while working in groups [2][3][4]6,8,[13][14][15][16][17][21][22][23][24][25][26][27]30,37,40,42,45,49,[70][71][72][73][74][75]. Analyzing the projects considering collaborative engagement enabled us to identify some themes such as supportive peers, older/younger peers, successful collaboration and enhancing learning, idea sharing and discussion, friendly competition, collaborative decision making, equal group work contribution, breaking the traditional ice, grouping and role taking.…”
Section: Interaction Ordermentioning
confidence: 99%
“…Successfully overcoming the challenge of equal sharing of all the responsibilities is also reported among children having high Making literacy in hands [21]. Children having fun in their interactions as an influential factor in overcoming challenges is also pointed out [6]. Some roles such as 'inventor' [3], 'builder' [3], 'designer' [3,15], 'leader' [3,16,72], 'smart', 'maker' [26], 'creator'/ 'producer' [15], 'mentor' [40], 'tech-nerd' [4] and 'protagonist' [2], emerged among groups, and despite some reports on the challenges arising with these emerged roles, they mostly carried positive stances and led to group work contributions.…”
Section: Interaction Ordermentioning
confidence: 99%
See 3 more Smart Citations