2011
DOI: 10.1080/15245004.2010.546939
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Fun, Friend, or Foe: Youth Perceptions and Definitions of Online Gambling

Abstract: This article discusses youth consumption of high-speed Internet technology and online youth gambling based on examination of an Australian youth and young adults sample ranging in age from 13 to 30 years of age. This article explores the impact of online gambling on youth well-being and presents organization of the issues confronting youth and gambling behavior online. The article covers current research related to youth and offers a set of narrative definitions of online gambling as offered by 175 youth and y… Show more

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Cited by 21 publications
(16 citation statements)
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“…Out-of-school adolescents are reported to have easier access to games [3], and the boundaries between internet games and gambling have become blurred in recent years. Increased access to gambling among adolescents has stimulated hopes and expectations that they could win money, without recognizing the harmfulness of gambling; this dynamic heightens the risk of problem gambling and negative phenomena such as engaging in illegal gambling [7].…”
Section: Need For Studymentioning
confidence: 99%
“…Out-of-school adolescents are reported to have easier access to games [3], and the boundaries between internet games and gambling have become blurred in recent years. Increased access to gambling among adolescents has stimulated hopes and expectations that they could win money, without recognizing the harmfulness of gambling; this dynamic heightens the risk of problem gambling and negative phenomena such as engaging in illegal gambling [7].…”
Section: Need For Studymentioning
confidence: 99%
“…Many young people already believe gambling involves skill with possibilities to improve (Hume & Mort, 2011) and free online gambling may cement this belief, given the disproportionately high payout rates. Many free poker sites stress the educational value of their games, but the warnings related to gambling as a risky, potentially harmful activity are not provided.…”
Section: Gambling and Video Game Playing 102mentioning
confidence: 99%
“…In particular, adolescents who gamble at the problem level are seeking the dramatic fun of winning, so they are continuously gambling for a stronger stimulus. Due to persistent gambling behaviors, a variety of problems such as criminal behavior, poor academic achievement, school truancy, financial problems, depression, suicide, deterioration of social relationships, and substance abuse, have arisen [8,9,10,11]. These problems are diagnostic criteria for clinical gambling disorders in DSM-5 [36].…”
Section: Discussionmentioning
confidence: 99%
“…However, adolescents who gamble showed a lack of understanding of the negative consequences of gambling and did not fully appreciate the term ‘quit’. Additionally, various gambling-related advertisements promote the interest of gambling and fun of winning for adolescents [9]. In order to prevent the gambling addiction of adolescents, it is necessary to intensively educate them on economic ethics, such as the time and money spent on gambling behaviors, and help adolescents to make responsible choices.…”
Section: Discussionmentioning
confidence: 99%
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