2010
DOI: 10.4236/psych.2010.13021
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“Fun, Fun, Fun”: Types of Fun, Attitudes to Fun, and their Relation to Personality and Biographical Factors

Abstract: ABSTRACTdescribe a situation they had found to be fun. Factor analysis identified five types of fun ("Sociability", "Contentment", "Achievement", "Sensual" and "Ecstatic"), the different types correlating systematically with participants' demography, personality and attitudes to fun. Although often used as if it were a single concept, "fun" is actually a complex phenomenon that has different meanings for different types of people.

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Cited by 36 publications
(30 citation statements)
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“…McManus and Furnham (2010) acknowledge research into fun as very limited and neglected; at the expense of their psychometrically-based report, we felt the experience of 'fun' in our data appeared to be better encapsulated by, and to epitomise, what Csikszentmihalyi (2000) has theorised as 'flow'. This term, with its metaphorical association with liquids, typifies the fluid, changeable and somewhat elusive sense that we found in the present findings.…”
Section: The Flow Of Funmentioning
confidence: 80%
“…McManus and Furnham (2010) acknowledge research into fun as very limited and neglected; at the expense of their psychometrically-based report, we felt the experience of 'fun' in our data appeared to be better encapsulated by, and to epitomise, what Csikszentmihalyi (2000) has theorised as 'flow'. This term, with its metaphorical association with liquids, typifies the fluid, changeable and somewhat elusive sense that we found in the present findings.…”
Section: The Flow Of Funmentioning
confidence: 80%
“…An exploratory factor analysis revealed five fun experience factors: Sociability, contentment, achievement, sensual, and ecstatic. 13 This multiple characterization of the fun experience opens the possibility that fun is not a unitary experience. Different design features and game mechanics may influence the various types of fun.…”
Section: ''Fun'' Videogame Experiencesmentioning
confidence: 99%
“…Different design features and game mechanics may influence the various types of fun. 13 Each construct may be a separate type of fun or indicators of some composite, latent fun experience.…”
Section: ''Fun'' Videogame Experiencesmentioning
confidence: 99%
“…As McManus and Furnham (2010) note: "Conceptualising fun is not straightforward, in part because of the number of synonyms for fun such as amusement, enjoyment and entertainment….Fun is therefore a complex word with multiple meanings referring to affective and motivational properties….fun can be an activity, a state, or a trait" (p. 160). Jarrett and Burnley (2010) add that fun has both activity and emotion components and that research on fun has often focused on whether activities designed to be fun by educators are actually viewed as fun by the participants.…”
Section: Towards Conceptualizing Funmentioning
confidence: 99%