2016
DOI: 10.1109/tit.2015.2504556
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Fundamental Limits of Caching in Wireless D2D Networks

Abstract: We consider a wireless Device-to-Device (D2D) network where communication is restricted to be single-hop. Users make arbitrary requests from a finite library of files and have pre-cached information on their devices, subject to a per-node storage capacity constraint. A similar problem has already been considered in an "infrastructure" setting, where all users receive a common multicast (coded) message from a single omniscient server (e.g., a base station having all the files in the library) through a shared bo… Show more

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Cited by 574 publications
(600 citation statements)
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“…While in the D2D network transmissions should be "as local as possible" in order to exploit spatial reuse, in the coded multicast network transmissions should be as global as possible, in order to benefit the largest number of users. In a recent follow-up paper [40], we have investigated a decentralized version of network-coded scheme of [16] for the same D2D network of the present work, without any omniscient node that has the whole file library. It turns out that coded multicasting gain and spatial reuse gain do not cumulate.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…While in the D2D network transmissions should be "as local as possible" in order to exploit spatial reuse, in the coded multicast network transmissions should be as global as possible, in order to benefit the largest number of users. In a recent follow-up paper [40], we have investigated a decentralized version of network-coded scheme of [16] for the same D2D network of the present work, without any omniscient node that has the whole file library. It turns out that coded multicasting gain and spatial reuse gain do not cumulate.…”
Section: Discussionmentioning
confidence: 99%
“…Again, following a perturbation argument similar to Appendix J), for (40). Otherwise, the problem is infeasible.…”
Section: Discussionmentioning
confidence: 99%
“…Several coded caching schemes have been proposed since then [11]- [16]. The caching problem has also been extended in various directions, including decentralized caching [17], online caching [18], caching with nonuniform demands [19]- [22], hierarchical caching [23]- [25], device-to-device caching [26], cache-aided interference channels [27]- [30], caching on file selection networks [31]- [33], caching on broadcast channels [34]- [37], and caching for channels with delayed feedback with channel state information [38], [39]. The same idea is also useful in the context of distributed computing, in order to take advantage of extra computation to reduce the communication load [40]- [44].…”
Section: Introductionmentioning
confidence: 99%
“…Several improved coded caching schemes and information theoretic performance bounds have been introduced since then [8]- [15]. Coded caching has since been extended to various network settings, including device-to-device caching [16], [17], online cache placement [18], files with non-uniform popularities [19], [20] and distinct lengths [21], users with non-uniform cache sizes [22], [23], multi-layer caching [24], and caching by users with different distortion requirements [25]- [27].…”
Section: Introductionmentioning
confidence: 99%