2011
DOI: 10.1007/978-3-642-24500-8_17
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Fundamentals of Stereoscopic 3D Game Design

Abstract: Abstract. Stereoscopic 3D (S3D) has (re-)emerged as a major technological trend [12]. Hence, many game designers are challenged to avoid S3D pitfalls whilst creating innovative and entertaining gameplay experiences. We analyze the challenges and opportunities of S3D game design. Based on a review of related findings in the fields of perceptual psychology and 3D movie making, we propose a catalogue of fundamental and innovative concepts for S3D game design that shall lead to new and differentiating game develop… Show more

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Cited by 13 publications
(16 citation statements)
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“…A starting point in game design, based on the game Tumble, could be to isolate depth precision tasks. The stereoscopic effect could be used alongside other depth cues to create game conflicts and for balancing tasks, an approach also described in [15]. Based on the above findings and on our observations, we recommend game designers to…”
Section: Discussionmentioning
confidence: 75%
“…A starting point in game design, based on the game Tumble, could be to isolate depth precision tasks. The stereoscopic effect could be used alongside other depth cues to create game conflicts and for balancing tasks, an approach also described in [15]. Based on the above findings and on our observations, we recommend game designers to…”
Section: Discussionmentioning
confidence: 75%
“…We have to note that none of the evaluated games were primarily designed for stereoscopic vision. As previously stated, all current games have SV as an option and must remain playable without it [26].…”
Section: The Difference Of S3d In Current Games and Moviesmentioning
confidence: 99%
“…Recent work supports this approach by proposing S3D-specific guidelines for game design (e.g., [9,17]), tools for affective S3D GUI design [15] and prototypes that demonstrate depth illusions that are easier to resolve in stereo [13,23]. This paper presents the first holistic approach to S3D game design by incorporating previous findings and exploring if change in behavior and meaning from S3D can be created intentionally using an S3D-specific game.…”
Section: Introductionmentioning
confidence: 99%
“…Inline with these findings, some researchers argue, that those games were not specifically designed with S3D as their focal point and present design guidelines for creating S3D-specific games [9,17], e.g., proposing depth-based game mechanics, depth-promoting camera effects, and S3D-specific graphical user interfaces (GUIs).…”
Section: Related Workmentioning
confidence: 99%
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