2017 IEEE International Conference on Electro Information Technology (EIT) 2017
DOI: 10.1109/eit.2017.8053390
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Fusion of VR and teleoperation for innovative near-presence laboratory experience in engineering education

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Cited by 7 publications
(5 citation statements)
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“…Smart Devices [78] [79], [80], [81], [82], [83] [82], [84], [83], [85], [86] [87], [88], [89], [90],…”
Section: Hardwareunclassified
“…Smart Devices [78] [79], [80], [81], [82], [83] [82], [84], [83], [85], [86] [87], [88], [89], [90],…”
Section: Hardwareunclassified
“…Rozell et al [100] developed Circuit World, an immersive VR experience that allowed users to appear in the environment as avatars to build circuits without the need to be present in-person. Rakshit et al [101] applied an immersive near-presence approach by allowing a robot to perform circuit measurements. The user wears a HMD and controls the robot's arms remotely (see Figure 11).…”
Section: ) Vr Technology In Electrical Engineering Streamsmentioning
confidence: 99%
“…Google Cloud Platform (GCP) 1 [81] No mention 10 [31], [32], [88], [89], [92], [98], [101], [106], [107], [109] VOLUME XX, 2017…”
Section: Table VIII the Development Software Used For Vr Development ...mentioning
confidence: 99%
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