2008
DOI: 10.1145/1365490.1365501
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Future Graphics Architectures

Abstract: Graphics architectures are in the midst of a major transition. In the past, these were specialized architectures designed to support a single rendering algorithm: the standard Z buffer. Realtime 3D graphics has now advanced to the point where the Z-buffer algorithm has serious shortcomings for generating the next generation of higher-quality visual effects demanded by games and other interactive 3D applications. There is also a desire to use the high computational capability of graphics architectures to suppor… Show more

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Cited by 9 publications
(5 citation statements)
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“…GPUs have been introduced for computationally intensive processes in the graphics pipeline, and primarily for interactive 3-D graphics such as games. Many computationally intensive operations in the graphics pipeline are now processed by GPUs [34].…”
Section: Computer Graphicsmentioning
confidence: 99%
“…GPUs have been introduced for computationally intensive processes in the graphics pipeline, and primarily for interactive 3-D graphics such as games. Many computationally intensive operations in the graphics pipeline are now processed by GPUs [34].…”
Section: Computer Graphicsmentioning
confidence: 99%
“…By offering unprecedented processing power (e.g., 4300GFLOPS by AMD's Radeon HD7900 GPU [2]) on a single chip, GPUs are dramatically changing the landscape of modern computing. Future GPUs will continue to offer ever-growing computing throughput and increasing flexibility by supporting more parallel processing patterns [3].…”
Section: Introductionmentioning
confidence: 99%
“…CPUs, on the other hand, are more optimized for sequential code containing many datadependent branch instructions. The model of computation of GPUs is therefore unlike the traditional one of CPUs, even though they are converging [17].…”
Section: Introductionmentioning
confidence: 99%