2019
DOI: 10.3390/info10110341
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Fuzzy Reinforcement Learning and Curriculum Transfer Learning for Micromanagement in Multi-Robot Confrontation

Abstract: Multi-Robot Confrontation on physics-based simulators is a complex and time-consuming task, but simulators are required to evaluate the performance of the advanced algorithms. Recently, a few advanced algorithms have been able to produce considerably complex levels in the context of the robot confrontation system when the agents are facing multiple opponents. Meanwhile, the current confrontation decision-making system suffers from difficulties in optimization and generalization. In this paper, a fuzzy reinforc… Show more

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Cited by 6 publications
(8 citation statements)
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“…For example, to complete a situation assessment of one team in the football field, it is too rough to give the current situation with "strengths" or "weaknesses", and rough assessment will lead to an inaccurate real-time evaluation of the scene. Secondly, the conventional deep neural network model for situation assessment often has poor learning performance [23]. The optimization method based on the training process may be a solution to improve the performance of deep neural networks.…”
Section: Introductionmentioning
confidence: 99%
“…For example, to complete a situation assessment of one team in the football field, it is too rough to give the current situation with "strengths" or "weaknesses", and rough assessment will lead to an inaccurate real-time evaluation of the scene. Secondly, the conventional deep neural network model for situation assessment often has poor learning performance [23]. The optimization method based on the training process may be a solution to improve the performance of deep neural networks.…”
Section: Introductionmentioning
confidence: 99%
“…In a recent study, the performance comparison between the GA and RL algorithm is done using different scenarios defined for the RoboCode environment [25]. An improved Q-learning technique in Semi-Markov decision processes is validated by using the RoboCode environment in [26]. Q-learning is one of the leading off-policy RL algorithms, preferred in another recent study due to its efficiency and popularity.…”
Section: Battlingmentioning
confidence: 99%
“…Real-time strategy (RTs) games usually have a time-varying scene, which is different from board games [9]. In many traditional RTs games, StarCraft has a large number of players and a large number of competitions, which requires different countermeasures, tactics and even control techniques, so it has attracted the attention of international scholars [10].…”
Section: Multi-agent Confrontation In the Real-time Strategy Gamementioning
confidence: 99%
“…In the game scene, the process of decision-making for multi-agent systems is regarded as an SMDPs process [9]. Figure 4 shows the SMDPs process.…”
Section: Optimal Control Problem Using Value Function In Smdps Processmentioning
confidence: 99%
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