2013 International Conference on Connected Vehicles and Expo (ICCVE) 2013
DOI: 10.1109/iccve.2013.6799785
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GAFU: A game to save fuel using social networks

Abstract: In this paper, we propose a social game to promote efficient driving and provide feedback to the user. The proposed system uses a fuzzy logic system in order to assess the driving style from the point of view of the fuel consumption. The output is a score between 0 (not efficient) and 10 (efficient). This value can be compared with the score from other users of the social network that have similar characteristics in order to do a fair comparison and obtain eco-driving advice adapted to the environment (e.g., b… Show more

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Cited by 4 publications
(7 citation statements)
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“…Few could name specific points they could improve to save fuel [37]. Therefore, for instance, Vagg et al [38] introduce a driver assistance system to 15 vehicles. Their instantiation provides information on inefficient acceleration and early upshifting of the gears to achieve fuel-efficient DB.…”
Section: Eco-feedback and Prior Research On Fuel Consumptionmentioning
confidence: 99%
See 4 more Smart Citations
“…Few could name specific points they could improve to save fuel [37]. Therefore, for instance, Vagg et al [38] introduce a driver assistance system to 15 vehicles. Their instantiation provides information on inefficient acceleration and early upshifting of the gears to achieve fuel-efficient DB.…”
Section: Eco-feedback and Prior Research On Fuel Consumptionmentioning
confidence: 99%
“…Similarly, Magana and Organero [38] did not provide eco-feedback on the actual outcome of DB. Instead, their study provided an eco-score compared to other drivers' scores and, thus, constituted a gamification element based on social comparison.…”
Section: Eco-feedback and Prior Research On Fuel Consumptionmentioning
confidence: 99%
See 3 more Smart Citations