2011
DOI: 10.2522/ptj.20100360
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Gait Training With Virtual Reality–Based Real-Time Feedback: Improving Gait Performance Following Transfemoral Amputation

Abstract: Although the exact contribution of the visual feedback could not be isolated, the training was effective in improving the patient's walking performance. Biomechanical data suggest correcting trunk motion and increasing hip abductor strength (force-generating capacity) may be important in facilitating improvements at the pelvis and hip. Observed improvements in oxygen consumption were significantly larger than achieved through previously reported interventions.

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Cited by 93 publications
(78 citation statements)
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“…Although participants in this study used the device for many weeks as part of their daily activities, recent studies in other patient populations suggest more focused gait retraining may be required to overcome ingrained compensatory gait patterns [21]. Changes in gait mechanics have been observed when training individuals with amputation using real-time feedback, suggesting gait can be rapidly modified if appropriate feedback mechanisms are selected [22,23]. Future research should focus on the development and implementation of device specific training programs to facilitate effective implementation of novel technologies to improve STA.…”
Section: Discussionmentioning
confidence: 94%
“…Although participants in this study used the device for many weeks as part of their daily activities, recent studies in other patient populations suggest more focused gait retraining may be required to overcome ingrained compensatory gait patterns [21]. Changes in gait mechanics have been observed when training individuals with amputation using real-time feedback, suggesting gait can be rapidly modified if appropriate feedback mechanisms are selected [22,23]. Future research should focus on the development and implementation of device specific training programs to facilitate effective implementation of novel technologies to improve STA.…”
Section: Discussionmentioning
confidence: 94%
“…Nakagawa et al [5] developed a prosthetic gait training system that consisted of two load cells that were included in a parallel bar and in prostheses, and visualized the floor reaction forces. The gait training system known as computer-assisted rehabilitation environment (CAREN) was effective in improving gait performance in a person with a unilateral transfemoral amputation [6]. The use of virtual reality (VR) en- On the other hand, real-time visual feedback was shown to be effective in motor training for cerebral palsy.…”
Section: Past Research Of Real-time Visual Feedbackmentioning
confidence: 99%
“…As the application of VR is primarily designed to simulate real-life situations and exhibit maximum degrees of ecological validity, it enhances the acquisition of skills provided by the specifi city of the task (Darter & Wilken, 2011). The ecological validity promotes an increase in the probability of learned skills transfer in a simulated environment to the real world (Wang & Reid, 2011).…”
Section: Virtual Reality Technology In Rehabilitation Of Cerebral Palsymentioning
confidence: 99%