2011 IEEE International Conference on Robotics and Automation 2011
DOI: 10.1109/icra.2011.5980528
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Gambit: An autonomous chess-playing robotic system

Abstract: This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinectstyle visual sensor, a custom manipulator, and state-of-the-art learning algorithms for automatic detectio… Show more

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Cited by 58 publications
(36 citation statements)
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“…This issue results in specific designs that do not incorporate, in the design phase, the complexities introduced by the use of arbitrary pieces and boards on real environments. The implementations in Gambit [6] and Baxter [7] seems to be the closest systems to the one here presented in terms of functionality. Gambit's use SVMs to learn the piece types and besides it uses two cameras including depth information.…”
Section: Introductionmentioning
confidence: 89%
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“…This issue results in specific designs that do not incorporate, in the design phase, the complexities introduced by the use of arbitrary pieces and boards on real environments. The implementations in Gambit [6] and Baxter [7] seems to be the closest systems to the one here presented in terms of functionality. Gambit's use SVMs to learn the piece types and besides it uses two cameras including depth information.…”
Section: Introductionmentioning
confidence: 89%
“…Some applications, such as in [5], use a simplified XY linear slide system. However, those autonomous systems commonly use instrumented boards and parts specially codesigned with the manipulator in order to simplify the tasks of piece detection and manipulation [6]. This issue results in specific designs that do not incorporate, in the design phase, the complexities introduced by the use of arbitrary pieces and boards on real environments.…”
Section: Introductionmentioning
confidence: 99%
“…1) designed at Intel Labs Seattle. Gambit is well-suited to smallobject tabletop manipulation tasks and has previously been shown to perform well in tasks with humans in the loop [16].…”
Section: A Robot and Object Building Taskmentioning
confidence: 99%
“…Gambit can pick and place blocks at pre-specified locations 2 . Even though Gambit is precise enough to play a game of chess [16], building 2D object models turns out to be a nontrivial task because humans typically build models in which blocks abut each other. This close block-to-block proximity means that for the robot, the difficulty of the task increases with the number of blocks in the model, e.g.…”
Section: A Robot and Object Building Taskmentioning
confidence: 99%
“…Indeed, it is incredibly difficult to design a robot that has a sense of touch akin to that of a human, let alone a robot with the adaptability with which a human can operate his or her extremities to move the small, smooth pieces on a Go board [429,435]. Perhaps that is something Go players can take pride in, then, especially since the manipulation of chess pieces has already been mastered by robots [346].…”
Section: Social Touch and Social Robotsmentioning
confidence: 99%