2017
DOI: 10.1016/j.comppsych.2017.02.006
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Gambling disorder, DSM-5 criteria and symptom severity

Abstract: Introduction-Gambling Disorder (GD) is a prevalent psychiatric condition whose severity is typically defined by the number of DSM-5 criteria met out of a maximum of nine. The relationships between the levels of gambling severity, thus defined, and other measures of psychopathology and everyday functioning are clinically important.

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Cited by 74 publications
(29 citation statements)
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“…The DSM-5 provides nine diagnostic criteria for GD and it is pre-assumed that all criteria have an equal diagnostic impact [31]. One of the drawbacks of this dichotomous approach is that factors, such as the frequency and the level of distress brought about by gambling behaviors [29, 59]. Our findings raise further questions regarding the clinical validity of merely summing the number of criteria endorsed by an individual and whether DSM-5 GD severity categories accurately reflect actual GD symptom severity, if each is weighted equally.…”
Section: Discussionmentioning
confidence: 99%
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“…The DSM-5 provides nine diagnostic criteria for GD and it is pre-assumed that all criteria have an equal diagnostic impact [31]. One of the drawbacks of this dichotomous approach is that factors, such as the frequency and the level of distress brought about by gambling behaviors [29, 59]. Our findings raise further questions regarding the clinical validity of merely summing the number of criteria endorsed by an individual and whether DSM-5 GD severity categories accurately reflect actual GD symptom severity, if each is weighted equally.…”
Section: Discussionmentioning
confidence: 99%
“…In view of this association and in order to carry out classification from a dimensional point of view, the DSM-5 proposed a new operationalization of clinical severity by numbering criteria. This system is used as an indicator of GD severity and is divided into three levels: mild (four to five criteria), moderate (six to seven), and severe (eight or nine) [1, 29]. However, this new classification has proven to be controversial among researchers and clinicians alike, highlighting the need to assess whether severity, as measured by these criteria, is clinically relevant [2931].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Research in behavioral addictions is still scarce and the area is somewhat controversial. There is an ongoing dialogue on which behaviors that might be included in the future where social media and other electronical activities than games and potential health effects are discussed ( Kuss and Griffiths, 2011 ; Yau and Potenza, 2015 ; Chamberlain et al, 2016 ; Grant et al, 2017 ). Although it seems as it is the kind of online activity that could be problematic and in some cases addictive ( Young, 1999 ; Kuss and Griffiths, 2011 ), an excessive use of the internet in general has been related to a poorer mental health status.…”
Section: Introductionmentioning
confidence: 99%
“…It has been argued that affected individuals show similar symptoms to people with substance dependence, leading to proposals that similar criteria should be adopted for the definition of PUI ( Lu, Chou, Hsiao, Hu, & Yen, 2019 ; Tao et al, 2010 ), including, for instance, unsuccessful attempts to reduce consumption, continuous preoccupation, persistent use despite harmful consequences, neglect of other areas of life, psychological or physiological distress in reaction to withdrawal, etc. With the exception of gaming, so far, no other dysfunctional internet-related behavior has found its way into international classifications of diseases ( Grant, Odlaug, & Chamberlain, 2017 ; King, Delfabbro, Billieux, & Potenza, 2020 ). In the DSM-5, internet gaming disorder is classified in section III “Conditions to further study”, and gambling disorder as a behavioral addiction within the category of “Substance related and Addictive Disorders” ( APA, 2013 ).…”
Section: Introductionmentioning
confidence: 99%