2014
DOI: 10.1007/bf03395948
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Game advertising: a conceptual framework and exploration of advertising prevalence

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Cited by 16 publications
(5 citation statements)
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References 29 publications
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“…Researchers (Yoon, 2019;Terlutter and Capella, 2013) defined advergames are digital games which are designed for commercial promotion. Casual games which are usually free games with high accessibility and short durations are also part of advergames (Smith et al, 2014;Cauberghe and De Pelsmacker, 2010). Various studies on advergames mostly aimed to dig into the interaction between games-playing behaviors and players' brand attitude (Ghosh et al, 2022;Lee and Youn, 2008;Nelson et al, 2004), or brand consciousness (Steffen et al, 2013;Nelson and McLeod, 2005), or game and product congruity (Peters and Leshner, 2013), or brand image and brand recall (Ghosh et al, 2022;Waiguny et al, 2013;Waiguny and Terlutter, 2011;Redondo, 2012;Cauberghe and de Pelsmacker, 2010;Van Reijmersdal et al, 2010).…”
Section: Applying Digital Games For Health Promotion and Drug Preventionmentioning
confidence: 99%
See 1 more Smart Citation
“…Researchers (Yoon, 2019;Terlutter and Capella, 2013) defined advergames are digital games which are designed for commercial promotion. Casual games which are usually free games with high accessibility and short durations are also part of advergames (Smith et al, 2014;Cauberghe and De Pelsmacker, 2010). Various studies on advergames mostly aimed to dig into the interaction between games-playing behaviors and players' brand attitude (Ghosh et al, 2022;Lee and Youn, 2008;Nelson et al, 2004), or brand consciousness (Steffen et al, 2013;Nelson and McLeod, 2005), or game and product congruity (Peters and Leshner, 2013), or brand image and brand recall (Ghosh et al, 2022;Waiguny et al, 2013;Waiguny and Terlutter, 2011;Redondo, 2012;Cauberghe and de Pelsmacker, 2010;Van Reijmersdal et al, 2010).…”
Section: Applying Digital Games For Health Promotion and Drug Preventionmentioning
confidence: 99%
“…Researchers (Yoon, 2019; Terlutter and Capella, 2013) defined advergames are digital games which are designed for commercial promotion. Casual games which are usually free games with high accessibility and short durations are also part of advergames (Smith et al ., 2014; Cauberghe and De Pelsmacker, 2010). Various studies on advergames mostly aimed to dig into the interaction between games-playing behaviors and players' brand attitude (Ghosh et al ., 2022; Lee and Youn, 2008; Nelson et al ., 2004), or brand consciousness (Steffen et al.…”
Section: Applying Digital Games For Health Promotion and Drug Preventionmentioning
confidence: 99%
“…Last couple of years, computer games no longer attract a teenagers or a child but also adult players. More diversified demographic of players contributed to increase in interest of placing marketing activities inside the game environment 29 . Games are new means of communication and promotion, especially games based on virtual worlds like Second Life.…”
Section: Forms Of Promotion In Second Life Gamementioning
confidence: 99%
“…Therefore, marketers have started reaching the target audience through online game advertising (also known as in-game advertising or IGA) (Sreejesh et al , 2021). IGA is “the integration of nonfictional products and brands within the playing environment of video and computer games through simulated real-life marketing communications mechanisms” (Smith et al , 2014, p. 99). IGA not only allows players to interact with brand logos but also allows them to understand messages embedded within the game (Vashisht, 2016).…”
Section: Introductionmentioning
confidence: 99%