DOI: 10.26686/wgtn.17005030.v1
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Game Balance: Designed structure and consumer agency in an online game

Abstract: <p>Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and are now a major industry. Using the internet, these games connect players and give them goals to pursue within virtual worlds. This thesis examines the early life of one such game, the North American version of TERA, based on participant observation on a player vs. player server. TERA’s players met and interacted within a virtual game world controlled by the company which developed the game, and althou… Show more

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