2017
DOI: 10.4018/978-1-5225-1034-5.ch007
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Game-Based Approaches, Gamification, and Programming Language Training

Abstract: Programming language training is a process that necessitates the continuity of individual motivation and interest. Many of the students who are assigned to computer programming courses have a lack of motivation to engage in programming tasks. Computer games or in-class gamification activities which could provide the students an opportunity to get rid of the boring abstract coding, can be used as motivational tools for improving the effectiveness of learning in programming language training. In this context, th… Show more

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Cited by 2 publications
(4 citation statements)
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“…It is viewed internationally as an essential skill that must be developed. Computer programming effectively develops creative thinking, problem-solving skills and logical and abstract thinking skills and supports the skills of the twenty-first century in individuals such as communication, working in a team and decision-making quickly and efficiently (Kert & Erkoç, 2017;Tsai & Lai, 2022). Programming is one of the most challenging topics in computer science and information technology.…”
Section: Computer Programming Skillsmentioning
confidence: 99%
“…It is viewed internationally as an essential skill that must be developed. Computer programming effectively develops creative thinking, problem-solving skills and logical and abstract thinking skills and supports the skills of the twenty-first century in individuals such as communication, working in a team and decision-making quickly and efficiently (Kert & Erkoç, 2017;Tsai & Lai, 2022). Programming is one of the most challenging topics in computer science and information technology.…”
Section: Computer Programming Skillsmentioning
confidence: 99%
“…Technology, especially information technologies, has been widely used in every field of society for different purposes in the last ten years. The education system should aim to raise individuals with knowledge and skills compatible with advancing technology (Kert & Erkoç, 2017). For students to acquire these knowledge and skills, the teaching techniques, programs, and methods used in the education system should be restructured by the needs of the age (Alakoç, 2003).…”
Section: Introductionmentioning
confidence: 99%
“…In the digital age, games are one of the most important tools to motivate students and make learning fun (Kert & Erkoç, 2017). Games are an alternative tool that can be used by teachers to assess the progress of their students.…”
Section: Introductionmentioning
confidence: 99%
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