2012
DOI: 10.1002/nem.1798
|View full text |Cite
|
Sign up to set email alerts
|

Game‐based cross‐layer channel allocation with SVC‐encoded multimedia streams in cognitive radio networks

Abstract: The available unlicensed spectrum is increasingly being used by new wireless technologies, but past measurements show that the licensed spectrum is extremely underutilized. To address this issue, the IEEE 802.22 Working Group is developing a novel wireless air interface standard based on cognitive radios (CRs), i.e. IEEE 802.22 wireless regional area networks (WRANs). Moreover, over the last decade wireless multimedia applications have developed rapidly, raising significant concerns about the quality of servic… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(8 citation statements)
references
References 45 publications
0
8
0
Order By: Relevance
“…In the centralized mode [83], [88]- [90], [104], [121], [123], [136], [202]- [207], a centralized entity, such as BS in cellular networks, controls the resources and access procedure. The central managing entity collects local observations from multiple SUs, and decides the accessible channels through some decision fusion rule and informs the SUs about the available channels.…”
Section: B1) Resource Allocation Management Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In the centralized mode [83], [88]- [90], [104], [121], [123], [136], [202]- [207], a centralized entity, such as BS in cellular networks, controls the resources and access procedure. The central managing entity collects local observations from multiple SUs, and decides the accessible channels through some decision fusion rule and informs the SUs about the available channels.…”
Section: B1) Resource Allocation Management Methodsmentioning
confidence: 99%
“…To overcome the above-stated issues, in [202], a cross-layer resource management scheme was proposed that considered both the latency and transmission priorities of a multi-layer encoded conten; the authors applied game theory in order to achieve optimal resource allocation. The proposed scheme adapts the context of multimedia content and variations of the available channels by specifying the weighting of the source-destination pair that is specified by the deadlines of the encoded video sequences, the queuing delay, the and channel states.…”
Section: B22) Game Theorymentioning
confidence: 99%
“…Next, the prioritization algorithm is executed to detect if the current conditions can lead to a freeze (lines [7][8][9][10][11][12][13][14][15][16][17][18][19][20]. The controller first computes an estimate of the segment download time in the best-effort queue estimatedDownloadTimeBe, as the ratio between the requested segment size segSize and the estimated bandwidth per client in the best-effort queue (line 7).…”
Section: Prioritization Logicmentioning
confidence: 99%
“…Each client can request the segment at the most appropriate quality level on the basis of the locally perceived bandwidth. In this way, video playback dynamically changes according to networks to guarantee the quality of service of scalable video coding multimedia streams [10]. Adzic et al suggest to add additional information into the video segments to enhance the quality decision algorithm [11].…”
Section: Introductionmentioning
confidence: 99%
“…Techniques such as dirty-paper coding, superposition coding, and rate splitting are typically considered. The impact on the Quality of Service of various cognitive radio capabilities has been investigated in [29] using game theory with reference to video streaming. Additionally, architectures for management of cognitive radio systems are proposed in [7] and the impact on signaling load is analyzed in [26].…”
Section: Introductionmentioning
confidence: 99%